public class StaticNumber {
    public static final int WINWID = 960;//窗口长度   960
    public static final int WINHIG = 891;//窗口宽度   891


    //小敌机
    public static final int AIRSPEED = 10;//小敌机速度   10
    public static final int AIRBOOLD = 1;//小敌机血量   1
    public static final int AIR_SCORE = 10;


    //大敌机
    public static final int BIGSPEED = 15;//大敌机速度   15
    public static final int BIGBOOLD = 3;//大敌机血量   3
    public static final int BIG_SCORE = 40;


    //Boss机
    public static final int EXTSPEED = 20;//BOSS机速度   20
    public static final int EXTBOOLD = 200;//BOSS机血量   200
    public static final int EXT_ATTACK_SPEED = 2000;//BOSS机攻击速度   2000
    public static final int EXT_SCORE = 500;


    //英雄机
    public static final int HEROBOOLD = 5;//英雄机血量   5
    public static final int HERO_ATTACK_SPEED = 500;//英雄机攻击速度   500

    //蜜蜂
    public static final int BEE_MAX_SPEEDX = 15;//x轴最大移动速度   15
    public static final int BEE_MIN_SPEEDX = 5;//x轴最小移动速度   5
    public static final int BEE_MAX_SPEEDY = 15;//y轴最大移动速度   15
    public static final int BEE_MIN_SPEEDY = 10;//y轴最小移动速度   10
    public static final int BEE_TURN_TIME = 2000;//蜜蜂存在时间(5倍)   2000
    public static final int BEE_CREATE_MINTIME = 5000;//蜜蜂生成最小时间间隔   10000
    public static final int BEE_CREATE_MAXTIME = 5000;//蜜蜂生成最大时间间隔   10000


    //规则
    public static final int BOSS_LAND_TIME = 30000;//BOSS登场时间（1000 = 1s）   30000
    public static final int BOSS_NUMBER = 8;//BOSS数量   8
    public static final int ARMY_CREAT_MINTIME = 500;//敌机产生最小时间间隔   500
    public static final int ARMY_CREAT_MAXTIME = 1000;//敌机产生最大时间间隔   1000
    public static final int AIR_POSSIBILITY = 30;//小敌机刷新概率（%）   30
    public static final int BOSS_CREAT_MINTIME = 15000;//BOSS产生最小时间间隔   15000
    public static final int BOSS_CREAT_MAXTIME = 1000;//BOSS产生最大时间间隔   1000
    public static final int ARMY_MAXNYMBER = 20;//敌机最大数量   20
    public static final int PROTECT = 1000;//飞机相撞后免疫伤害的保护时间  1000
}
